Top 5 Reasons Why Gran Turismo 5 SucksBy Shaon, Gaea News Network
Tuesday, November 23, 2010
To all the fanboys who have been waiting patiently for the title for 6 years we really have some bad news. Its not as if the hotly and (Too much) anticipated “Real Driving Simulator” is bad. If racing is what you are looking for get the title by all means. But to keep it in the same podium as the other Gran Turismo games which gave something to Racing as a legitimate video game genre. Don’t get me wrong I love the GT series as one of the finest driving experiences ever but considering the hype that went into the 5th installment of the series it may have faltered. Sony exclusives are known to rise up to the hype (Metal Gear Solid 4, Uncharted, God of War 2 and 3)but this game which later released a demo in the form of Gran Turismo 5 Prologue bore the brunt of an excruciating 6 years in developement. Many games we have known had to endure such a devilishly long cycle, some were canceled and the ones which came out were some piece of work I am looking at you Doom 3. So if you are curious to know about what exactly are the not so great and drag the title from its podium of excellence read on.ARTICLE CONTINUED BELOW
1. A.I fails to impress
While the races look like the real deal, the problem with the AI seems to be that it is way too easy to just bump and grind ahead of the track in the first corner itself. The game gets devilishly spot on with the controls as expected but that said you better try and get ahead of the pack within the first corner. Else you are pretty much on your own for the entire duration. They will stick to the racing line like glue and you can never expect anyone to break from the ordered pack. By all means your result is more skewed to the selection of your car rather than your driving skills for my liking.
2. Weather Effects on a limited track
While this may not have been a major concern but the the awesome Ice and rain effects were the chief places of contention for GT 5 being the definitive vehicular and graphical experience to be had on the PS3. Well tis really limited a few tracks here and there. That said whats there is all very good.
3. No Cock Pit View of the Standard non premium cars
The PSP version of Gran Turismo had it. So there is no reason why it should not have been there. Granted that it probably could not have been that detailed, but scrapping the feature all together is really not done.
4. The Standard Cars don’t meet the expectations as far as looks go.
Well the disparity between the standard cars and the premium ones are quite a bit. For starters once you have tasted the premium cars there is no chance you will ever want to go back to the standard ones. Well apart from that check out the cock pit view of the fancied premium ones for shadow jaggies.
Realistic Damage physics came to the GT series amidst much fanfare with the GT 5. Sure the game has panel by panel destruction of premium vehicles, the standard ones never suffer from a scratch. And you know what it does ? It takes that much immersion away from the definitive and real driving simulation it tries so pain stakingly achieves. This is probably the greatest crime that GT5 is guilty of.
To say it falters while racing would be wrong. If you want racing better go and get it. I set out writing the article titled as a top 10 list but could not. The issues that was holding the game back from being of the podium standard as I expected were a few. But there is no denying the fact that the chinks were definately there. The game had momentous expectations tagged with it, for which it was a commendable effort on Polyphony’s part to deliver to a greater extent but maybe the power of my magnifying glasses was a bit too steep for its capability. To all the gamers out there Polyphony has decided to come out with patches to iron out the issue and we are waiting for it as eagerly as you are.